-
- `three` version: 0.161.0
- `@react-three/fiber` version: 8.17.10
- `@react-three/drei` version: 9.114.3
- `node` version: 18.20.3
- `npm` (or `yarn`) version: 10.7.0
### Problem descripti…
-
### Scene System (#21)
---
Features:
- use existing BVH/Octree implementation and update it to update dynamically
- must be done in a way as to not effect framerate
- tree building optimi…
-
Hello,thank you for your excellent work,I get the error in gaussiantracer when update_bvh:(cuda 11.6)
“gaussian-raytracing/scene/gaussian_model.py", line 432, in update_bvh
self.gaussian_tracer.upda…
-
Thanks for your awesome work.
I want to convert your output to bvh, but I found that your joints are not in the smpl format. Do you have any suggestions for converting your joints or motion vectors t…
-
Hi, I just tested the code from README, but it has error with CUDA.jl:
```julia
using CUDA
using ImplicitBVH
using ImplicitBVH: BBox, BSphere
# Generate some simple bounding spheres; save t…
-
Can you open all the bvh on your display web page?
ejuoy updated
3 weeks ago
-
**Is your feature request related to a problem? Please describe.**
I have lots of bvh and fbx files with mocap skeletons in them, I'd love to be able to review them in f3D.
**Describe the soluti…
-
Suggestion, it would greatly assist in audiovisual production and in games.
-
I'm getting an Value Error : invalid mode: 'rU' when iporting a bhv.
Traceback (most recent call last):
File "C:\Users\andre\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\io_ani…
-
needed for arrow collisions. I am assigning this to myself because it will probably involve a BVH and I want to make sure it is done right.