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The enhanced feat is not correctly written in the foundry system. It should be for kinetic damage either piercing, slashing or bludgeoning (not all of them)
Furthermore, I can't find how to impleme…
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### Minecraft Version
1.19.2
### What happened?
I was try making a modpack for server and i add this mod, and i try to kill the zombie and its easy, then i try again on single player the zomb…
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The damage of the gun is too high, it is recommended to adjust the overall damage ratio in the config file, or out of the version that reduces the damage by half
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Hello, I was wondering if This module has the ability to function with the Clustered Shot feat which says that when doing a full attack action with a ranged weapon attacks all the damage of the hits a…
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### Describe the content or mechanics you are proposing.
Remove bouncing projectile, add 50% projectile damage reduction. Example damage is 200, projectile damage Will take 100 damage
### Descri…
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- Add enemy damage player behavior
- Add Enemy taking damage and becoming incapacitated.
- Add colliding with enemies that are incapacitated to add mass
- Add game mode mass goals for the level
- …
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What I mean is that, let's use a weapon as an example:
- Unupgraded weapon has 100% energy and space efficiency
- A `-50% energy cost` weapon has 200% EE and 100% SE
- A `-50% cooldown` weapon…
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Currently, time required to get out of the starter wagon depends on how quickly team destroys the healthbarless blackness behind the door. When I just press myself against the exit and not attack, the…
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We use flat Damage Reduction's in our game, is it possible to add a block to record it in the character sheet, similar to immunity and resistance?
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This was already done with fall damage, but should be done for things like bleed, poison, regeneration (be affected by damage reduction). Health/damage should default to being ehp (this is a thing for…