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Hi,
Thank you so much for your contribution! This is a super interesting tool and I can definitely see the value.
Out of curiosity, do you have any plans to write up how the partitioning and map…
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Hi Team,
One clarification question regarding your VISOR -> Epic Kitchens frame index mappings:
On the VISOR README, it is mentioned that the Ground Truth - Sparse Annotations' frame number, as …
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Hi, thanks for your work. I have a question while running mapping api.
I read that the mesh is generated on dense reconstruction. Is there a condition to get the mesh data in real time? Does it onl…
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Hello dear author, I would like to know if this article of yours can be added to the Thicket Building module? I wonder if you have tried it? Please remember to reply me if you see this question.
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For methods to support for multimodal modeling we should support:
- [ ] No Fusion approach: Contrastive workflows between modalities where a single embedding is generated for each modality (and/or te…
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Currently, the dense mesh is colored using the vertex color of the dense point cloud. This does not produce high quality mesh textures, instead use something like https://github.com/PointCloudLibrary/…
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## The issue
- Attempted to split densely packed buildings
- The example below shows Madrid city center, with dense buildings common to many European cities.
- However fmtm-splitter is probably m…
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*** loop 201 ***
terminate called after throwing an instance of 'std::out_of_range'
what(): basic_string::substr: __pos (which is 140) > this->size() (which is 0)
已放弃 (核心已转储)
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### Support guidelines
- [X] I've read the [support guidelines](https://github.com/alexklibisz/elastiknn/blob/main/readme.md#support)
### Background
I am running a 3-node Elasticsearch cluste…
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Hi Raul,
I'm trying to replicate the method used semi-dense 3D mapping from your paper and was having a little trouble conceptualizing what to use to represent epipolar line that is parametrized as a…