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Looks like this is possible with DirectDraw: http://archive.gamedev.net/archive/reference/articles/article960.html
Bonus points for selectable integer scaling factors.
Depends on #34.
nmlgc updated
1 month ago
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Running Schiffbruch fails with the error `DirectDraw Init FAILED: -2147467263`.
Then there seems to be a null pointer dereference of `lpDDSBack` [here](https://github.com/eXpl0it3r/Schiffbruch/blob…
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**Link to article:**
https://docs.microsoft.com/en-us/windows/desktop/api/ddraw/nf-ddraw-idirectdrawsurface7-blt
**Problem:**
This and all other DirectDraw API articles are missing the names, and…
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Old emulators and DirectDraw hardware blitter:
https://github.com/narzoul/DDrawCompat/issues/104
Most of FCEUX filters requires keep "hardware acceleration" enabled for best-looking (especially if…
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I tried to run Commandos: Behind Enemy Lines under dgVoodoo 2.72 (debug) but there are problems with moving the mouse, the faster the cursor moves, the more frames per second the game generates and ev…
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**Describe the bug**
DirectDraw is a graphics API that used to be fully functional in Windows XP and earlier, but ever since Desktop Composition (DWM) was added into Windows Vista, DirectDraw has bee…
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The 32-bit mode implemented in #3 made the game run well on modern Windows in general, but it seems to have introduced (or at least, not prevented) sporadic slowdowns at very specific places, for exam…
nmlgc updated
1 month ago
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### Describe the bug
When running a prefix using Proton instead of Wine, if an app uses WineD3D (namely anything that uses DirectDraw/`ddraw.dll`), Proton will not be able to run it due to missing tw…
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Hello all,
This is a continuation of this [bug report](https://github.com/diasurgical/devilutionX/issues/4452#issuecomment-1100277829) but with a focus specifically on just the LibRetro shader supp…
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* Guest OS: Windows 98 SE, Windows 95
* SoftGPU Version: v0.6.2024.40-alpha3
* VirtualBox version: 7.0.10 r158379
* Host OS: Windows 10 x64 22H2 build 19045.5011
* Display drivers: VBoxVGA, VBoxSV…