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I'm getting a fatal error when switching between TAA et FSR2 two times. I can reproduce it everytime.
Steps to reproduce:
- Start
- Switch from TAA to FSR2
- Switch back to TAA
- Switch back …
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### Tested versions
Godot 4.2
Godot 4.3 beta2
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I got a report from someone who got a strange issu…
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Version v0.6.5-pre4 - Running on SteamDeck
Trying to switch to FSR3.1 on Doom Eternal crashes the game, FSR2.1/2.2 work fine, using the winmm.dll (WineDLL override) via [https://www.nexusmods.com/doo…
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exist any mod for make all games FSR\FSR2 become FSR3+FG for RTX2\3 gpu?
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### Tested versions
v4.3.beta2.official https://github.com/godotengine/godot/commit/b75f0485ba15951b87f1d9a2d8dd0fcd55e178e4
### System information
Windows 10 - Godot v4.3.beta https://github.com/g…
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Was testing the mod with God of War on Fedora Linux (Kernel 6.9) using a 7900 XTX.
With FSR2.2 (DX11) it works normally.
With Xess or FSR3, the screen goes black, but the HUD is still visible.…
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For some reason when changing mode to FSR/FSR2, then to OFF, then to Bilinear the slider resets to 100, but when player changes modes from FSR/FSR2 to Bilinear, the slider does not reset. Not a big pr…
gk355 updated
4 months ago
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After following the guide for Dying Light 2 in the Utility, do not enable FG when starting the game. Go to HUD settings, turn off all HUD elements and start the game. Then go back to settings and enab…
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I am really enjoying this mod, not to mention they way it performs when using Vulkan.
However, I do wish, like Doom3BFA, there was support for alternative AA methods like SMAA1x, or perhaps even impl…
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Color resource is null
UnityEngine.Debug:LogError (object)
FidelityFX.Fsr2Context:DebugCheckDispatch (FidelityFX.Fsr2/DispatchDescription) (at ./Packages/com.unity.postprocessing@3.3.1/PostProcessin…