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So, from the Sceneform documentation [here](https://developers.google.com/ar/develop/java/sceneform/import-assets), SceneForm accepts the following 3D input asset formats:
- obj
- fix
- glTF
whi…
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Hi,
we are currently optimizing download size and memory consumption of our models. We have multiple variations (colors, textures) for each model we download and load at runtime. We need to reuse t…
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I am really happy about the step to make Sceneform open source. The abandonment of SFBs and complete relying on filament was right.
But with version 1.16.0 it is not possible to render the viewrend…
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Please add support for animated models in GLTF and GLB formats. It is very inconvenient to convert everything to SFB, and there are many problems related to the conversion process. Some of them are li…
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I'm at the end of my rope here. The goal is to use ArCoreFaceView and add custom 3d objects exported from Blender. No animations required. But I'm not able to load GLB, GLTF, OBJ, or FBX with ArCor…
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i'm working on my project using Sceneform to render models from server i'm having problem in loading models i need guidance about what should be the minimum and maximum size of model and which is more…
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Hello! Are there any news on animated models support for GLB and GLTF?
Conversion to SFB is a huge pain in the back - it takes great amount of resources with little reward. A lot of objects are not …
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Hi! We are using sceneform for our mobile app. Currently we have 500+ 3D assets in GLTF format both animated and non animated. Since GLTH animation is not currently supported we are converting these a…
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![sceneformissue](https://user-images.githubusercontent.com/52043861/60771471-0e187080-a102-11e9-9f8c-020443cbc419.JPG)
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There are cases when we use models from open sources like sketchfab. Frequently there is a bug, that textures are not applied to the model and SFB file does not even have them listed.
For example t…