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**Game Version:** 1.14.7 (also was present in earlier 1.14 versions)
**Platform:** Arch Linux
specs / drivers
- cpu: AMD FX-8350
- videocard: NVIDIA GTX 1060 3gb
- 5.10.8 kernel
- proprietary …
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crepuscular/god rays (r_sun_colour/r_sun_dir) breaks with r_renderscale being increased
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- Textur-Sampling verbessern --> randomize?
- Gauss-Filtern?
- Deferred Lösen
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Maybe this is a naive request, but can we have dither? Apparently TDM added it at one point, maybe somethign similar in Dhewm3 would improve banding in semi-dark scenes, like in the attached video cli…
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>A new channel "On this day". Each day, a brief description of major RS updates from past years would be posted in there. For example: "On this day... Members were encouraged to massacre creatures wit…
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Enhance main menu map, well technically the special hero gate. Before any major graphics overhaul. We could:
- Use real point lights in the candles
- Tryout the JME god rays instead of light beams (ju…
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* [x] Infrastructure
* [x] Shader support in DynamicObject
* [x] Platform-specific libraries
* [ ] Effects
* [x] Gaussian blur
* [x] Radial blur (https://www.shadertoy.com/view/Xs…
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Hi !
I hope you're all doing well,
I'm working with `@react-three/postprocessing` right now, and I wish to update some props, especially the `exposure` of the `Godrays` Effect ( you can find doc h…
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PR to be reviewed by @speigg and @NPatel10 - Gheric and Nayn, please message him when this branch is ready for review.
Water: Add water shader underneath caustics effect:
Base: water vertex shader…
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This is a great plugin. However, it's incredibly resource intensive. It causes massive FPS drops for me. I'm wondering if there's a way to improve this. Lowering the quality doesn't help much with thi…