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Mostly just wondering if the update is underway since v1.09 seems to have broken this mod and I miss being a funny lil guy
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I have Data.gd **inside my mod** containing :
```
extends Node2D
class_name Data
const my_int : = 1
```
In godot editor, I can use anywhere Data.my_int without ever instantiating any Da…
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I'm building a game for a tutorial series I am developing with Godot 4.0 and I am interested in adding godot mod loader to it. However, I found that it was not available for Godot 4.0. Is anyone plann…
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Hi, in Godot 4, `ProjectSettings.get_setting("_global_script_classes")` returns nil. Seems like the equivalent is `ProjectSettings.get_global_class_list()`, however, I can't find a function to set the…
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### Godot version
v4.0.stable.mono.official [92bee43ad]
### System information
Arch Linux
### Issue description
When i try to load an external dll from the user data folder (via System.Reflection…
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**Describe the project you are working on:**
I'm working on a game which I would like to have extensive modding support (ideally including language packs).
**Describe the problem or limitation…
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### Describe the project you are working on
Strategy game with heavy emphasis on **modding** and **user's created content**. I would like modder to have access to many parts of the game - including G…
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### Describe the project you are working on
I'm working on a project that heavily relies on modding, and making a GDScript API usable for making mods.
In that context, I make base classes that are…
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Hi,
thanks for the amazing work here :)
I made a mod for a self-install game (Buckshot Roulette). It loads a custom .png and use it as a sprite for a new node in the game.
It works in the edito…
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**Godot version:**
3.1
**Issue description:**
Right now TreeItem implements move_to_top() and move_to_bottom() to move the item to the first or last position among its siblings.
I woul…