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Halo, great effort!
Im curious if AIOS can recover the multi-person pose in the world frame without strange translation error? like the dome shown in "WHAM: Reconstructing World-grounded Humans with …
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I want to know if, theoretically, using the pre-trained VAE weights you provided, I should almost perfectly reconstruct the motion from the feature input corresponding to HumanML3D's training data. Ho…
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Hi, thanks for creating this dataset, it seems very interesting! 😄
I've been looking at projecting the lidar points onto the images to generate depth maps, but have been seeing some errors while f…
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EODC was tasked to suggest this new dataset/service as new layer in GTIF:
[WFS EODC ](https://features.dev.services.eodc.eu/collections/)please use the "Vlbg_EGMS_L3_E" and "Vlbg_EGMS_L3_U" from th…
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Thanks for your work. I want to use code to deblur a single motion blurred image. I have studied the fmo_deblurring_benchmark.py script, and it seems that it needs the ground truth information of the …
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I followed the steps you mentioned using NimblePhysics. However, why are the results positioned side by side instead of overlapping like in the image below? And why are some parts not showing the same…
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Hi! I'm trying to visualize Aist dataset. After translation scaling problem solved ([issues/10](https://github.com/IDEA-Research/Motion-X/issues/10)), the motion seems fine, but the ground info is los…
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Hello,
I got a real weird problem, my root motion animation doesnt work when im only using the game view, but if I split the view and i have the editor view and the game view at the same time, the …
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Hello everyone,
I have been using SPECFEM3D for ground motion simulations for some time and now plan to delve deeper into the code to study the algorithms. However, I am struggling to understand th…
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Hi,
Great work on generative models for ground motion synthesis. I am particularly interested in how to preprocess your ground motion data with STFT. I saw it was empty in `TF_Preprocessing.py`. Is…