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According to latest HLSDK 25th anniversary, there was a client issue with ghost shots
```c++
// JoshA: Changed from PM_STUDIO_BOX to PM_NORMAL in prediction code as otherwise if you hit an NPC or …
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By default, our config.cfg has entries for player color-remapping. These are not used in-game for player model rendering it appears, and the sliders to set these values have been removed from the opti…
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The structure of the SDK and ADM itself is very messed up. The goals are quite simple:
## Structural changes
- [x] Unify the duplicated Vector classes
- [x] Move player movement code into `shared…
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In viewmodels such as v_grenade.mdl and v_knife.mdl, some sequences extend the arm which can potentially make viewmodel's end visible. Testing in game with fov set to 90 doesn't appear to be a problem…
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Hi guys, I have a RPI4b 4gb ram and I want to play Half Life in it. Better than wine is this engine, but when I compile it for armv7 (It has armv7 OS) and I execute 'LD_LIBRARY_PATH=. ./xash3d', it op…
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**Description**
See https://github.com/ValveSoftware/halflife/issues/3367
**Build** : [Half-Life Unified SDK V1.0.0 Release Candidate 001](https://github.com/SamVanheer/halflife-unified-sdk/rele…
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**Description**
See https://github.com/ValveSoftware/halflife/issues/3361
**Build** : [Half-Life Unified SDK V1.0.0 Release Candidate 001](https://github.com/SamVanheer/halflife-unified-sdk/rele…
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While porting over a custom model from Sven Co-op into Opposing Force I came across an issue where animations would not blend properly.
The issue appears to be caused by an old version of the rend…
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If one valve is turned on and the water doesn't fill completely then you activate another valve the water will stop rising.
https://steamcommunity.com/app/70/discussions/0/4040354734345135729/
h…
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Some monsters that are triggered while in the process of dying are brought back to life in an undead state where they are immune to some types of damage.
This happens because these monsters use the…