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Hi Folks,
I currently try to fix the awful bug regarding mines and large mines when they are placed on peaks. To my view this awful bug has been introduced to WTP in 4.0 or 4.1 because its related…
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# Situation
The loader for heightmaps is implemented in mars_graphics and assigned in mars_core::Simulator (see below) to be used in mars_scene_loader. In the mars_scene_loader it is used not only to…
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Inspired by https://github.com/UnvanquishedAssets/tex-exm_src.dpkdir/pull/1#issuecomment-2342880435, I went through the heightmaps with the goal of removing those which are actively bad, and also mayb…
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When using any model on a static heightmap, objects slide without friction regardless of surface tags. Tested on Harmonic with the Moon DEM, Portuguese Ledge, and a custom mesh .dae of a Martian terra…
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Do that whole "gpu noise to texture to heightmap to clipmap displacement" thingy, preferably with caching of generated metatextures.
How hard could it be?
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This API should hook into the `FEATURE` chunk status--logic handled by `ChunkGenerator#applyBiomeDecorations`--to run a new kind of generator with the following features:
* Direct access to the `Proto…
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It would be nice to have the option to import raw or image heightmaps to create good looking outside environment levels or terrains with ease. I know the original Cube 2 stays pure with having all the…
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There should be `Editor.getHeight`/`Editor.getHeightGlobal` methods to get the height at a position, in the former case taking the transform into account.
There should probably be caching functiona…
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This ticket is a request to update the documentation to list all of file types that can be imported into OsmAnd.
The OsmAnd project's official documentation has a section on Import/Export. When som…
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for some reason, Cartographer exports 8-bit heightmaps. I know it's a problem with Squad's tools, but i want to know what tool is used to return the height values as 8-bit or some other number. Maybe …