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Both installation methods result in the same error, with the material displayed in purple.
Shader error in 'Shader Graphs/Master': Couldn't open include file 'Packages/com.unity.render-pipelines.un…
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It would convenient to have a shaderinclude file for common SDF shapes
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**Release Type**: official
**Version**: 4.2.0.2232
**Platform(s)**: Windows
**Describe the bug**
When adding multiple Point lights to a scene with shadows on it will eventually throw warnings sayi…
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**Description**
In an attempt to minimize branching in our HLSL 2021 shader code, we have been converting boolean operators to use the `and` intrinsic from HLSL 2021 that doesn't short circuit. Howeve…
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- [ ] Implement `GetRenderTargetSampleCount` clang builtin,
- [ ] Link `GetRenderTargetSampleCount` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `GetRenderTargetSampleCount` to `Ch…
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- [ ] Implement `GetRenderTargetSamplePosition` clang builtin,
- [ ] Link `GetRenderTargetSamplePosition` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `GetRenderTargetSamplePositio…
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**Description**
On HLSL 5.1. we can have:
```
float nan_f32() { return 1.#IND; }
```
Without HLSL 6.x. alternative:
` error: invalid suffix '#IND' on floating constant`
Do we have plan …
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- [ ] Implement `Barrier` clang builtin,
- [ ] Link `Barrier` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `Barrier` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] A…
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Caused by type mismatch of clip-distance builtin in HLSL(`float4`) and GLSL(`float[4]`). Presumably mesh-shader only case.
Relevant part of original shader:
```c++
pos = mapViewport(pos, gl_MeshV…
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- [ ] Write implementation in `hlsl_intrinsics.h`
- [ ] Add sema checks for `lit` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] Add codegen tests to `clang/test/CodeGenHLSL/builtins/l…