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currently, there's no a way to generate new font unless you use an external tool for it, previous idtech iterations, had support for TTF (Quake 3 and Doom 3) but those where a compile time setting, it…
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This is mostly used by IdTech 2+3 source ports, but Xash FGWS supports some of it as well. The features I think are practical and feasible to implement are such:
- [ ] Parse BSPX headers.
- [ …
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Hello,
I'm currently working in NetRadiant Custom and encountered an issue. I want to select multiple brushes and make each one a separate func_breakable entity. However, when I select all the brus…
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I'm getting the following error when trying to compile a map:
```
--- LoadMapFile ---
Script file /home/kevin/.q3a/baseq3/maps/testmap.map was not found: Too many open files
************ ERROR *…
Kr3m updated
3 months ago
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### Tools
- [x] Level Editor(s):
* UberRadiant ([Ubertools GDK](https://www.moddb.com/downloads/stef2-bertools-game-devolopment-kit))
- [x] Compiler(s):
* q3map
### Documentation / …
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Several RTCW single player mappers are saying that they still rely on Q3Map instead of Q3Map2 because of a bug that occurs on larger maps. Sounds like it only occurs with Q3Map2 and not with the origi…
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Hi -- thanks so much for making this library available. It made iOS integration super easy.
I've run into an issue on Android, getting an intermittent `umUser_grant` event with the text `Device …
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In addition to #143 we could enhance cl_voipSendTarget to accept also 'team' as value globally. This should create a list of client numbers of the current list the player is playing in. If there is no…
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all things pertaining to the Blender Map idTechX map editor here, so I stop hijacking other's discussions with my crappy program :)
my repository: https://github.com/BielBdeLuna/Blender_IDtech4_GPL_m…
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Prey 2006 was a unique game that remains unique even in 2023.
It has such things like transparent portals, variable gravity, wall walking, etc. All those things even work properly in Multiplayer.
A…