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is there any source codes for Jedi knight 2 & 3.and a port too.and they also use idtech3 engine like rtcw.if not that's okay with q2 and rtcw are the only games available after released.
(Sry if yo…
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Apparently netradiant (1.5 source code lineage) is using brush primitives by default.
I commented out the option to enable brush primitives mode in 1.6 some time ago, thinking that it wasn't used at …
TTimo updated
10 years ago
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This is the text in the misc_model ents desc:
_"Generic placeholder for inserting models to map. Model triangles are baked to BSP.
MD3, ASE, 3DS, OBJ, FM, LWO, MD2, MDC, MS3D model formats are sup…
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Does anyone know what is the reason why, when compiling this repository as a shared object, it is in Unix/GNU ELF ABI format rather than SYSV?
I'm trying to integrate this into an idTech3 engine an…
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Steps to reproduce:
* `/devmap karith`
* build booster in the dark hideout near human base
* join humans
* put fire on the ground above
![Screenshot from 2021-11-22 20-48-21](https://user-image…
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Hello
I try to run the dedicated server in a docker container but it prints this messgae
Sys_Error: Unable to create directory "//.q3a", error is Read-only file system(30)
The container is hard…
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As the title says, this is the materialization of any Star Wars fans who would like to collaborate in having a Star Wars Jedi Academy port for Vita (with OpenJK or the Android version).
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Th…
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| | |
|--------------------|----|
| Bugzilla Link | [PR10932](https://bugs.llvm.org/show_bug.cgi?id=10932) |
| Status | NEW |
| Importance | P normal |
|…
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Hi, I run ioquake 1.36 in Full-HD and now the console text is too tiny to read. I tried con_scale but though the values are accepted the font size remains tiny.
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Updating origin key in entities tab doesnt work for some entities (info_player_deathmatch) and works for others (item_armor_shard)
Garux updated
7 years ago