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Hi, started on a script for adding animation for elemental blasts, figured it would do the community good to share it.
```js
const isMiss = args[1].hitTargets === false;
const target = args[1]?.all…
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### User Experience
I want to propose the ability for FoundryVTT to use [split zip files](https://kb.winzip.com/help/help_splitdlg.htm) when downloading modules. This would allow for larger modules t…
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**Describe the bug**
Animations played with play({local: true}) are not played locally, but globally (other users see it).
**To Reproduce**
```js
new Sequence()
.effect()
.…
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Hello there,
I Found that some AOE JB2A effect don't trigger like, Entangle or Shockwave when i use Betters roll !
I'm using all lastest version and French language.
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[spiritualWeapon.js.zip](https://github.com/Vauryx/advancedspelleffects/files/9159308/spiritualWeapon.js.zip)
Had issues with what was available form JB2A catalouge and your module in reference to …
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Players get a lot of these errors using Target Reacts, which sometimes results in cancelling out JB2A animations on their end.
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After enabling sequencer module my Foundry server goes to 100% even when I am not using any sequences. After 100% CPU usage is reached, I cannot interact with my server until I reboot my Foundry insta…
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After long testing and reporting issue to other related modules (https://github.com/otigon/automated-jb2a-animations/issues/666#issuecomment-1657089024 and https://github.com/Feu-Secret/Tokenmagic/iss…
Kayne updated
12 months ago
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There's currently an issue with triggering animations from the very popular Automated Animations module (https://foundryvtt.com/packages/autoanimations) when it is set to play animations on attack rol…