-
labPBR provides a standardised PBR format which is primarily used to end fragmentation for shader and resource packs. At the time of writing there 13 Shaders and 4 Packs which support the labPBR speci…
-
### Description
I would like to suggest adding the following features to Photon Shader:
1. **Global Illumination**: Enhance the realism of lighting effects.
2. **LABPBR Subsurface Scattering**: Sup…
-
OptiFine applies the PBR from the base texture (e.g. `iron_golem_n.png`) to animated entity textures as well. With Animatica however, in order to animate the entity texture it seems to completely disa…
-
### What happened?
(Minecraft 1.21 version)
Stretched pixels at the opposite edges of overlayed textures (cobblestone's in the pictures).
![Base Profile Screenshot 2024 07 04 - 15 35 53 21](https…
-
add an option to export the currently loaded texture pack into blender with labpbr and oldpbr support
-
Explained further in https://github.com/rre36/lab-pbr/wiki, I think it would be good to follow the labPBR format for this texture pack - and since this is a continuation rather than a "fork", we don't…
lzlrd updated
3 years ago
-
Hello. I have an issue with emissive textures. I tried to make them work in many ways, but without any success. I have installed Indium and Continuity to make them work with Iris, however Shrimple Sha…
-
The model shows up too dark when using labpbr or seuspbr
![2023-09-12_18 49 45](https://github.com/tom5454/CustomPlayerModels/assets/144856507/c9fcd464-a25e-414d-b598-d0458f5082b0)
![2023-09-12_18 4…
-
### Describe the bug
While using shaders that use Integrated PBR+ (like the Complimentary shaderpacks), any terminals placed on coloured cables will light up with full brightness, washing out the fac…
-
I know this is probably something you'd wouldn't help fix but I'm not sure if it's happing with people who managed to get Optifine working on forge too or not. either way, I need some sort of explanat…