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First of all thank you for reviving this beautiful little part of my youth. Impressive work, it looks and feels exactly like the old one.
I was wondering if it would be possible to implement a mult…
lufte updated
1 month ago
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I think it would be wonderful for GZDoom to be able to have a couch multiplayer session with friends, playing the base games like Doom, Heretic and Hexen, or any of the huge variety of multiplayer foc…
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I'd like to work on adding local multiplayer for between 2-6 players.
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In 1.18, one can reach a local multiplayer game from the titlescreen by pressing »m« and 4 x the down key.
In 1.19, the dialogue arranged horizontally, and the down key no longer works. The left/righ…
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Is it possible to connect to or be a host, while two local players are connected.
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Dealing with local multiplayer is a bit complex in Godot right now. The…
groud updated
3 weeks ago
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What feature are you suggesting?
I have been searching for a Citra fork that brings functional local multiplay…
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**Describe the Feature**
I want to add cooperative multiplayer to PokéRogue.
**Additional context**
For right now, I'm going to try to implement local, or "split-screen" multiplayer. While online…
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### Tested versions
Reproduceable in all Godot 4.x version, including current `master` branch
### System information
All
### Issue description
Godot should trust the developer when call…
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**Describe the bug**
If more then one Figma Editors working with the plugin, this ends up in a mess.
**To Reproduce**
Steps to reproduce the behavior:
1. EDITOR A: Open the plugin Edit the tokens, l…