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All light and vision sources radius are doubled currently. But only light sources should be doubled. The PF1 system handles it correctly; see [here](https://gitlab.com/Furyspark/foundryvtt-pathfinder1…
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Might it be possible to add a low light vision feature? In essence, creatures with low light vision treat light sources as twice as strong (reaching twice their normal length) as normal.
Optimally,…
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Aquatic-Elfs have this racial feature, 4x the normal low light vision. Thank you.
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good job!Could you please share the training and test datasets?
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### Context
Currently, it's hard to see the "Back to Results"-type link on our organization detail screen.
This small design change should make this breadcrumb more prominent and help users have …
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In the instance of a background like `Feral Child`, a character is supposed to gain `Darkvision` if it already has `Low-Light Vision`.
Currently in the system, only an `Ancestry` source of `Low-Lig…
reonZ updated
7 months ago
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## Description
On the Pagination Page ( https://designsystem.digital.gov/components/pagination/ ), the borders around the page number have poor color contrast. The light gray ( #d1d1d1 ) on the whi…
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First off, thanks for the excellent slidev theme! It's my favourite I've seen so far.
I noticed that many of the [colour schemes](https://gureckis.github.io/slidev-theme-neversink/colors.html) do n…
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**Describe the bug**
A clear and concise description of what the bug is.
Low vision, fairly contrast blind person here who tried silver blue. I had a hard time with the install process of silver …
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Using the Scatterer eclipse feature, while CB1 is casting a shadow on CB2 the skybox dimming is still active when a ship is in low orbit around CB2 (between CB1 and CB2) even if CB2 is completely dark…