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### Describe the bug 💬
I need to load some animation resources directly without going through Unity's import process.
Using the code below, it runs normally in the Editor, but on Android, the loade…
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Mecanim是從建立到播放都可以執行的功能
使用Mecanim時,只要在設計遊戲時先做好各個動畫
並指定好各個動畫的切換時間點就可以了
遊戲執行時,Mecanim會判斷物件的狀態並自動切換與撥放動畫
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Animation currently uses Unity's legacy animation system.
Current state is that Mecanim animation system is not fully available at runtime. You can exchange animation clips at runtime via Animation…
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Get the Mecanim and get it to anim well in the game.
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Create a Ghost Mecanim with simple AI.
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Selected Mecanim animations (nested below the Controller asset in project window) do not show the respective Spine object or play back animations in the inspector preview window.
Also consider impr…
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## What problem does this solve or what need does it fill?
Animation retargeting is useful for sharing animation clips among various models. Otherwise each model may hold duplicate animations, e.g. …
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hi,firstly i would like to say you are doing a great job, i really appreciate your works for this.
now i check the "use Mecanim" in the PMD loader plugin , then i loaded a model with avatar, then i u…
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I tried to download a glb with animations using GltfImport with 'mecanim' settings by code in runtime, then would use AnimatorOverrideController to change old animation clip to this new animation cli…