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Mesh Shaders are an exciting new kind of rendering pipeline for modern hardware, that directly combines compute and rasterization.
KHRONOS recently officially released an extension for Vulkan, whic…
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I have a basic shader that takes no uniforms or properties and just sets `gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0)`, but adding it to a `renpy.Render(...)` results in nothing being rendered. I wondered…
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Render positions, UVs, colors, tangents, normals to MRT and read them back.
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This covers parameter handling for entry points along with semantics and
inter-stage signature construction.
## Milestones
### Compile a runnable shader from clang (#7)
* [x] Support `SV_GroupIndex…
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Currently we have one example showing how to write a vertex shader, and that example is for 2d meshes. Most custom shader examples only define a fragment shader, and use the default vertex shader. I'd…
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**Is your feature request related to a problem? Please describe.**
Mesh shaders can output per-vertex and/or per-primitive variables. In HLSL the `vertices` and the `primitives` keywords are used to …
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### Describe the request
What is the point of this if sodium is faster? Do you plan on making it compatible with sodium? i.e sodiums chunk render optimizations + using vulkan instead of opengl for …
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Geometry shaders are used to draw wireframe meshes on PC. But Meta Quest headsets don't support geometry shaders in VR. So for Quest we use a [wireframe shader using Vertex IDs](https://github.com/Vav…
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## Description
Support mesh shaders
## Solution proposal
Implement in GL and GLES using
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_mesh_shader.txt
On VK implement using the KHR ex…
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Any mods that add parallax meshes will have garbled or shimmering effect on some objects regardless of mod used (202X, Skurkbro's) or if I'm using ENB or Community Shaders.
This is fixed by install…