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**Project description**
Level editor for the open-source arena FPS Xonotic.
**Metadata**
* homepage URL: https://netradiant.gitlab.io/
* source URL: https://gitlab.com/xonotic/netradiant…
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https://github.com/Garux/netradiant-custom/blob/ac7b4d3cd408916534187304cfbbd41471350027/plugins/entity/namekeys.h#L130C4-L130C90
https://github.com/Garux/netradiant-custom/blob/ac7b4d3cd4089165341…
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A lot of the libs we have come from other open source projects
> TODO: list here w/ links
There might be some changes made by the netradiant devs
For those I’d like to have them as repos under …
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Would it be possible to get a generic config for NRC? Similar to how Trench Broom handles its generic mode. This would be really useful for people making their own games with Net Radiant Custom but do…
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[Here](https://github.com/volumetricsteve/Q3MAP4/blob/master/main/light_bounce.c#L375) iterator i used by outer loop is reset in inner loop. This was fixed in NetRadiant-Custom q3map2 many years ago.
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Lately, Q3Map2 had some changes in the NetRadiant repo, for instance:
https://gitlab.com/xonotic/netradiant/commit/c2d78b967469afcf2a640209f23f7345feabd3c7
https://gitlab.com/xonotic/netradiant/commit…
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Since NetRadiant supports both Doom 3 and Quake 1, I figured when copy/pasting one into another (Quake 1 into Doom 3 in my case), the software would simply copy brushes and entities as-is. Nope, Netra…
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The said crash doesn't exists in any Unvanquished hosted component but it affects Unvanquished project in the way it directly impacts the ability to edit Unvanquished game levels on M1 mac hardware. _…
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Here is what happens with a map of mine, every time, with any Q3Map2 distributions but the one bundled with NetRadiant: https://www.youtube.com/watch?v=3MYwh1vk-qE
I just run a basic BSP command fr…
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q3map2 from NetRadiant already knows to bake them, and we can use Xonotic maps as testbed for this feature.