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is it possible to extract normal maps from gaussian splatting? in NERF we can view normal maps, depth/opacity maps etc, does gaussian splatting provide such info we can extract?
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It would be amazing if there was a way to use normal maps for sprites and atlas sprites
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Es kann records geben, die keine Analyse Daten enthalten, und somit auch keine summary, normal, oder csv Dateien enthalten. Ein Bsp ist record @guf-ifg-epma-20240425-shsi. Die können im Moment nicht g…
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Hi,
we were wondering if there were any requests for object-space normal maps, and whether it could make sense to include those in the next version of glTF.
**Why / where could we need those?*…
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There is a issue with the textures and the rule that are creating unexpected results in Nvidia Omniverse.
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## How can Bevy's documentation be improved?
I'm talking about [StandardMaterial.normal_map_texture](https://docs.rs/bevy/latest/bevy/pbr/struct.StandardMaterial.html#structfield.normal_map_texture).…
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I wish to render normal maps based on this code.
For different trials, I have done changing flags from "flags=pyrender.RenderFlags.RGBA" to "pyrender.RenderFlags.VERTEX_NORMALS". Could you give recom…
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Allows support for PBR texture packs, so 3d textures get rendered
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## Summary
I am trying to render normal maps after applying a normal texture on the object using `normalmap` BSDF with the `sh_normal` variable of the AOV integrator. Below is the desired norma…
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As discussed, here is the request regarding my problem with the normal maps in enderal.
enderal uses its own meshes with its own diffuse textures, but many of them have normal maps from skyrim in u…