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### Have you checked if there's any similar suggestions ?
- [X] I checked, there are no similar suggestions that have been reported.
### Are you using the latest Epic Fight ?
- [X] I checked I'm us…
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Currently ChatHeads are positioned based on a simple rule (move to the edge of the screen based on the release point). But Facebook built a more sophisticated way of interaction. The whole system is …
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_From @JoaquimLey on August 5, 2017 11:23_
Source: https://developer.android.com/topic/libraries/support-library/preview/physics-based-animation.html#spring-animation
_Copied from original issue: Jo…
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### Physics based movement
As always there are inconvenient add-ons when using animations and pairing them up with actual physics interactions: feet clip through ground, or are moving / standing in m…
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![image](https://github.com/user-attachments/assets/e3201be3-854b-43ee-a8b9-3f9b45343536)
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应当单独增加一个Page,用于存放各类教程、资源整合网站、经典项目等的链接:
例如:Simulation Resources
- Relevant Courses
- [15-462/662: Computer Graphics](http://15462.courses.cs.cmu.edu/spring2023/)
- [15-464/664: Technical Anim…
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### Why
Professional polish of motion graphics often includes the application of motion blur. In most cases, it's a boolean toggled at the layer level, that then tells the engine to set a blur amount…
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Hello Devs,
I'm doing a comparison between Unity3D and Matlab to explore the capability of the PhysX as a robot simulation environment.
I want to give a comprehensive comparison between matlab and…
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Use cases:
- games
- physics simulations
- any complex interactives in general (lots of interaction)
Features:
- an _integrated_ animation function which saves the latest state at _fixed_ t…
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## Goal
Support non-60hz display rates. This includes:
- the 50hz standard used in Europe, Australia, New Zealand, and parts of Africa, Asia, and South America.
- high refresh rate displays (…