-
The pick and place operation should be implemented to move a rigid body from one point to another using Unity's own physics and the URDF controller from the cobot.
- Operational invocations should …
-
+ See how best research implements this simple task.
+ Look at NIST benchmark speeds.
-
+ Use hard-coded positions to pick and place objects to.
-
we've got 5 v0.9 boards en route, and i'll probably order some v0.9.1 boards. get them populated!
- [x] get final BOM (deps on #61)
- [x] order tapes of necessary SMD components
- [ ] use paul's …
-
Do you have the pick and place file available? Also do you just add the custom components to the file strutuce and install via HACs?
Thanks!
-
### Forge or Fabric
NeoForge
### Mod Version
luggage-1.21-1.6.7
### Client Log
_No response_
### Crash Report (if applicable)
_No response_
### Bug Description
i was playing the opolis inc. m…
-
Include the resources of the exercise.
![imagen](https://github.com/JdeRobot/RoboticsInfrastructure/assets/119669506/7b1581a1-817e-45ad-8f7b-31599f7ca620)
-
**Describe the bug**
1. When setting `NewFilePicker().Picking(false).Height(*someInt*)` or `NewFilePicker().Picking(false)` (no height set) or `NewFilePicker().Height(*someInt*)`, the file picker exp…
-
Putting it all together
- [x] get frankapy commands to work on blocks
- [x] combine code with qr read into main.py
- [x] interrupt the qr read loop when we place a card and jump to our pick …
-
Hardware team need to remove the Doohickey and redesign it so it's easier to pick up and place in baskets. Maybe use a linear slide with a pesudo wrist system?