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Implement public-domain algorithms for procedural generation of _classic tiled wallpapers_. Classic tiled wallpapers were popular choices for operating systems of the 1990s and early 2000s, but they …
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The procedural algorithms should be improved in order to provide a wider variety of results, so that the outputs are less similar.
- Add new shapes
- Add other ways of filing a Block
- Etc...
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This is a tracking bug for updating the UIEvents specification to make sure that all of the events have an appropriate procedural algorithm. The intent is that we should create specific issues for eac…
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**What**
- We propose supporting the GPTQ algorithm, a state-of-the-art post-training quantization (PTQ) method that has demonstrated robust performance,
effectively compressing weights. Notably, G…
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We should have an idea of the current work in the field before diving in. This includes researching genetic algorithms in general, genetic algorithms as they apply to terrain/procedural generation, an…
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## 진행상황
- p.9 ~ p.18
## 내용 정리
- Overview
- Data structures
- 컴퓨터 메모리의 데이터 배열.
- Algorithms
- 알고리즘은 검색, 정렬 등의 데이터를 조작 함.
- Overview of Data Structures
- 책에서 설명하는 자료 구조…
S9S99 updated
7 years ago
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# Abstract
There is a purely classical procedural generation algorithm called "[wave function collapse](https://github.com/mxgmn/WaveFunctionCollapse)". Despite the name, this is a classical algorith…
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Some other potential methods might include:
- procedurally generating syllables from sets of syllable beginnings, middles, and endings
- randomly generating text made up of syllables (either real …
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…