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The procedural algorithms should be improved in order to provide a wider variety of results, so that the outputs are less similar.
- Add new shapes
- Add other ways of filing a Block
- Etc...
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This is a tracking bug for updating the UIEvents specification to make sure that all of the events have an appropriate procedural algorithm. The intent is that we should create specific issues for eac…
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**Describe the bug**
[The evolution engine](https://github.com/BrettRyland/BDArmory/blob/c5e5f297d14e63fe0de1709598a9dc79ff901fa1/BDArmory/Evolution/_description) applies mutations to symmetry parts …
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We should have an idea of the current work in the field before diving in. This includes researching genetic algorithms in general, genetic algorithms as they apply to terrain/procedural generation, an…
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Some other potential methods might include:
- procedurally generating syllables from sets of syllable beginnings, middles, and endings
- randomly generating text made up of syllables (either real …
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There are several words in section 1.3 What is Computer Science that needs to be added to the index
# Description
Add the following term to index: algorithms, computable, computer science, abstrac…
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…
-
```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…