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### Is your feature request related to a problem? Please describe.
I've ran into a problem while developing a game world, I normally use the "Set Feet Position" ProtoFlux node to teleport users betwe…
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As an artist, I want animations to have reduced foot sliding and improved overall quality so that less manual clean-up is necessary, allowing me to focus on enhancing creative aspects of the project.
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Are you open to more visual enhancements to the game? Like flipping animations (similar to the real wordle game). Or is this just a bare-bones test of feasibility?
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Procedural animations are animation that are generated automatically via mathematical transformations that occur over time.
E.g. manim can produce procedural animations with the `t.add_updater(foo)` …
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Is there a proper way of programatically controlling animations at runtime for bones and constraints, that would also allow for blending with other, regular animations?
So far I managed to do it for …
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Can we use the Animation Rigging unitry package?
https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.2/manual/index.html
https://www.minapecheux.com/articles/2022/11/16_procedural-anim…
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The FAB marketplace images show a blind fire option around cover, it's loosely mentioned that this can be done with the procedural animation component but there's no written documentation about how to…
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### Feature description
when you much them with your mouse make them stumble back or when there shot they stumble bac holding the wound while screaming or when they shot they should hold the wound so…
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### Describe the issue.
The procedural locomotion animations do not handle fast turning and snap turning well at all at present.
The legs will frequently bend at extreme angles depending on what p…
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### Is your feature request related to a problem? Please describe.
Hello, looking at the new animation system, I see one issue that might be resulting to the walking animation looking a bit odd.
W…