-
Whenever i add a procedural plugin to an event and build that into a bank i get an error when i refresh the sound banks
the error is attached as an image
![{6EF3EE8B-2BE3-4825-908A-C86A4EF4A7C3}](ht…
-
Following on from https://github.com/mpiannucci/gribberish/issues/41#issuecomment-2386495107
Maybe one way to easily map from `abbrev` strings to a `parameter` enum variant is that I could try to i…
-
Are you open to more visual enhancements to the game? Like flipping animations (similar to the real wordle game). Or is this just a bare-bones test of feasibility?
-
## What problem does this solve or what need does it fill?
When working with sound effects in games, audio files should
## What solution would you like?
Core requirements:
1. The player mu…
-
Prereq: #17
Procedural? creaking sound softer when moving door slower, louder if pushed quickly or kicked open.
For now, maybe:
Some door open and closing sounds, keep it simple for now, just …
-
Should display the time-log frequency space, with all the control points (labelled with volume, phase angle, and other data), and the lines/sweeps connecting them (labelled or color-coded with wave ty…
-
Hello,
Currently, there doesn’t appear to be any advanced way of controlling oscillators.
What I would like is some way of adding an ADSR envelope to a sound as well as adding several Oscillators in…
-
# Proposal
Promote the powerpc64le-unknown-linux-musl target to tier 2.
Musl targets are hard to use with `-Zbuild-std` because they require a full musl sysroot to be available, including an impleme…
-
Extracted from https://github.com/ziglang/zig/pull/20958.
What if there was a setting in the web UI where you could get a little sound notification to play if the fuzzer found a bug? It would be li…
-
ambient sound, music (on the graveyard on the surface and in vignette and main menu), sound effects
stinger sounds when first see monster and/or are detected by it
combat music paired with each ambi…