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I have a problem when using pvrtc decompression in bgfx. When I am using pvrtc textures with gles2 extension the texture alpha looks fine, but when it is decompressed with decodeBlockPtc14A it is wron…
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Would like to find out what are the options for PVR formats, looks like currently only PVR version 1 4BPP RGBA supported?
If there are plans to support RGB and 2BPP as well? So there would be:
PVR1_2…
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This issue started occurring when I upgraded to 'Unity 6 Preview.'
I investigated this matter and can pinpoint the cause:
```c#
BuildReport buildReport = BuildPipeline.BuildPlayer(new BuildPl…
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As detailed here: https://github.com/KhronosGroup/KTX-Specification/issues/131
It appears that a PVRTC surface must always have at least 2x2=4 data words.
Specifically this seems from this: https://…
mlvdm updated
4 years ago
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## Description
New warnings at startup:
```
[SK diagnostic] Initializing StereoKit v0.4.0 Linux x64...
[SK diagnostic] Initializing Assets
[SK diagnostic] Initializing Platform
[SK diagnostic]…
mvvvv updated
3 months ago
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Hello,
during the last months, I worked a bit with various texture compression formats and ended up writing a simple C-extension as a wrapper around existing C++ libraries.
I would like to add…
K0lb3 updated
2 weeks ago
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**Godot version:**
Godot 3.2.2.beta1
**OS/device including version:**
MacOSX 10.14.6 (18G95)
**Issue description:**
Set texture VRAM compressed, enable pvrtc compression. Reimport texture, af…
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tex2img on mode 12 causes a segfault, but not in isolation.
Platform: Windows 10, python 3.11.1, tex2img 0.9.1
Steps to recreate:
1. comment out all other Tex2ImgCodec tests, so that only `test…
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There's a significant difference in publishing performance between RGB and PVRTC textures. Even in release mode the PVRTC export takes roughly 20 times longer, ie if regular RGB atlas takes 5 seconds …
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_Feature Request_
Firstly, thanks so much for this great and well-documented library!
Currently there is the beautiful option of loading PVRTC (or other compressed texture formats) with `Phaser.…