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Hello!
I'm developing a free kick game, where the player has to shoot a ball and smash a target.
I have a problem with the collisions when the ball is too fast. I uploaded this video showing the pro…
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Hello,
I am working in THREE.JS with the ammo.js port, and can not figure out ow to go above apply simply XYZ postiion transformaitons to a rigidbody that i woul dliek to use to hit other soft bodi…
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https://github.com/chocolate-doom/chocolate-doom
Note that the license would be GPL.
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Following the discussion started here: https://github.com/bevyengine/bevy/issues/16065#issuecomment-2438900604
@cart @NthTensor I've rephrased the discussion in my own words, as an attempt to better …
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In Three v0.152.0 they introduced a raycast method on SkinnedMesh (see: https://github.com/mrdoob/three.js/pull/25791)
This causes it to no longer inherit the three-mesh-bvh accelerated raycast add…
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How would one apply physics on animated model such as collision, impulse etc.? I can't find anything on a subject in google.
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Can I use it without the oculus sdk? I'm planning to use it on android not oculus, and I'll really love to use it, maybe even showing the result if you want.
Nice work!
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### Tested versions
4.2 stable
### System information
macOS 14.5 - forward+ - godot 4.2 stable
### Issue description
Import a large glb file (778MB) which contains 800 models will crash the edito…
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##### Description of the problem
When casting a ray with Raycaster, it happens under some conditions in my test example that the caster fails to detect the object on top of it.
In the test exam…
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https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox-extension.txt
if we implement this file format export we can open photon files in this open source voxel Photoshop an…