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As transpired in #7 it would be useful to include into Parmec implicit rigid links to allow modelling of articulated chains of bodies. This can be done via the same mechanism as in Solfec (general but…
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see https://mujoco.readthedocs.io/en/stable/computation/index.html for reference.
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Hi, I'm a student and I'm trying to use MuJoCo for simulating rigid body dynamics.
I'm looking for some help with setting "user" attribute in "body" elements in .XML files. Reading [this section…
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I implemented a model that maximizes the dissipation of the kinetic energy during the contact.
The Lagrangian dynamics in presence of external forces are:
$$
M(q) \dot{\nu}+h(q, \nu) =
S
\tau…
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Hi, @durochat Thanks for your reply.
I have download the source code and the system is ubuntu18.04. After I run the 'make', the error oucred:
taichi_mpm-master/src/articulation.h:8:10: fatal error: …
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Hello MuJoCo Team,
I am currently finalizing my thesis in system identification (SysID) and adaptive control, together with @simeon-ned, we are working on SysID and adaptive control. We are very ex…
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Hello,
so, I'm trying to make a pinball game. I have the game board/table as a large, fixed rigid body. The flippers are dynamic rigid bodies, attached through a `MultibodyJoint` to the game board/…
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# [Houdini]Vertex Animation Textures Notes
keywords: Houdini, Vertex Animation Textures
[https://dawnarc.com/2022/12/houdinivertex-animation-textures-notes/](https://dawnarc.com/2022/12/houdiniverte…
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Hi, I've developed some methods for modelling and controlling cable driven robots which I would like to implement in a library that can run in real-time. I have two questions
1. Is there a resource t…
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…