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Review and add new nodes and functions for balance of SG to ASE remap page:
**//////////////////// - Completed waiting review - ////////////////////**
- [ ] **Decal Edge Mask** -> Completed wa…
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Are there any plans on converting the DirectVolumeRendering Shader to ShaderGraph shader? If not, how would you go and do it? Thank you in advance!
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Some nodes are generating Implicit truncation warning messages:
![image](https://github.com/user-attachments/assets/ae1ad510-88b8-4a6f-8f9e-83e402b84445)
### Transform position: "anything" to Sc…
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### For?
S&Box
### What can't you do?
Im toying with a shrimple Gerstner wave setup and I've reached the point where I need to have 4 instances of the setup below.
Id really much prefer to p…
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### For?
S&Box
### What can't you do?
At the moment shadergraph doesn't complain about missing nodes when you open up a shadergraph asset. it just doesn't load the graph with the missing node…
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### For?
S&Box
### What can't you do?
Im toying with a particular shader and with that i always want to have the skybox disabled and the background color set to black. Now when i close the sh…
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### Describe the bug
Trying to make a simple shadergraph shader, having texture inputs for various properties such as roughness, metalness etc.
In material editor, switching the input from texture…
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### For?
S&Box, Other
### What can't you do?
Currently there isn't a way to change the shading model out of the box. There really should be such a away so users can make unlit shaders.
##…
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### Describe the bug
Having an older material with an older shader created in shadergraph, I noticed recently that it did not work correctly once I recompiled the shader after the reverse-z update. …
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In the source of the shadergraph project, there is ShaderGraph/TestbedAssets/
It contains some very interesting examples like PartyPreview.ShaderGraph that is a terrain shader, but if you installed…