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It would be nice to be able to render SDF functions in addition to regular object-based scenes.
Todo:
- Start with implementing a new hit function
- Write some objects - potentially port things o…
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original:
![image](https://user-images.githubusercontent.com/53421382/226196465-8bce4130-d62a-4c9e-946e-eba171b5dc93.png)
signed distance field:
![image](https://user-images.githubusercontent…
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Obviously along with #191 it would be desirable to get better scaling then what bilinear filtering of coverage can provide. Although imprecise, SDFs can often provide better results. Of course, genera…
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**Is your feature request related to a problem? Please describe.**
A lot of really interesting mesh algorithms rely on signed distance fields, so having the BVH output signed distance would be grea…
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I would like to try out multichannel signed distance fields (MSDF) because the should give us sharper corners for text letters and icons than the currently used signed distance fields. This issue is h…
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As I suggested in #1552, it would be nice to have a binary upscale node. As Joey suggested, this is the perfect example of a custom node.
This issue is simple here, so we don't forget about it.
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https://shaderfun.com/2018/03/25/signed-distance-fields-part-2-solid-geometry/
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The [Valve paper](http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf) mentions that using a second channel improves sharp corners:
![](http://i.kkaefer.com/upxgn…
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@IceReaper raised this idea in the Discord channel and linked to https://github.com/Chlumsky/msdfgen and https://github.com/bslate/sdf-client as examples.