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NDMF Previewの対象となっているSkinnedMeshRendererのBlendShapeの値が変更されるとIRenderFilter.Instanciateが呼ばれ負荷に繋がっています
MA Scale AdjusterやTTT MLIC、AAO Remove Mesh等で確認しました
再現手順
- Scale Adjusterをアタッチ
- Scale Adjuster…
Tliks updated
3 weeks ago
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for objects with many MeshAttachments its crtitical to upload geometry to GPU only for the first time. Every frame upload only bones, mat3 per one bone.
``` javascript
drawArrays(gl.TRIANGLE_STRIP, …
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Hi there! I appreciate your job here, still some troubles got there though. After CombineMeshes(meshes, SMRobj.GetComponent()), where 'meshes' is list of SkinnedMeshInstance and SMRobj is the object w…
Ossif updated
3 months ago
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Is there a reason why SkinnedMeshRenderer isn't supported (?) and just MeshRenderer is?
yosun updated
7 years ago
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### Is your feature request related to a problem? Please describe.
The problem is that there's no one-click solution or easy way for copying blendshape values to another mesh. This is particularly …
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### Describe the bug?
PBS_TriplanarMetallic and PBS_TriplanarSpecular with ObjectSpace turned on has inconsistent behaviour between MeshRenderers and SkinnedMeshRenderers
On MeshRenderers, object sc…
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##### What happened?
When playing back recorded animation of a SkinnedMeshRenderer that have multiple materials, all of the materials except one are missing.
![](https://i.gyazo.com/0e5cb552eab4e1…
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## Describe the bug
If multiple SkinnedMeshRenderer objects reference the same mesh, only one of them will export a skin in glTF. The other copies export as non-skinned meshes.
## To Reproduce
…
lyuma updated
5 months ago
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This is great, thanks!
How challenging is it to change the mesh on the SkinnedMeshRenderer? Since this is rigged I'm expecting that's more hassle.
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### Describe the bug?
RenderTransformOverride, RenderMaterialOverride and AvatarRenderSettings applied to a worn object, are not being modified when in my User View. Additionally this also effects t…