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#### Description:
Expected behavior: Blow ships have long-range weaponry, so they should be further back in, at higher rank of the battle than the direct & close-range armed Spore ships.
Actual …
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### Suggestion
Adding blind accessibility (not colourblind, full blindness) could be a good goal at not only improving the accessibility for blind users, but for all users in general. I've opened an …
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- what needs to be done
- how to document the project
- which code needs to be written
- write minigame and put repetitive code in threex module
- support modern web practices
- support for bower,…
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Title. Pretty self explanitory
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### Problem Description
The current behavior for carriers is that if they have excess energy, shield generation, or hull repair, they'll give that excess to their docked fighters. For many fighters…
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49.0
(btw the new missions and variations are great)
* In Scenario description, when a special is added, the description text includes the .xml file name. So it would display: "LocalGarrisonTurre…
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Animation is a bit choppy though. But its license is open
https://mods.factorio.com/mod/ships_extended
https://mods.factorio.com/mod/SteamShip
https://mods.factorio.com/mod/Ships (original)
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