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Take a look at this [translation](https://github.com/simon-tiger/steering-behaviors-evolution) from JavaScript to Processing
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Flocking and Steering seem to be two main ways of having multiple units move together in a group and get to a target location without the fighting for position or running into each other on the way to…
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Implement steering behaviors or a PID controller to allow the ship to self course correct through the navigation path.
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This may be better as a running discussion. I'll put it here for now.
The following may be useful for guiding an approach:
- The paper [Steering Llama 2 via Contrastive Activation Addition](http…
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Currently `FlxPoint` has one or two methods that can be used in math vector calculations. It's pretty hard to implement vector dependent functionalities using Flixel, such as [steering behaviors](http…
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[Create a Platform Game Character with Godot](https://gdquest.mavenseed.com/courses/code-a-professional-platform-game-character-with-godot) could use some more assignments to complete the course.
F…
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I'd love to see a coding challenge where you try to implement realistic 2d top down car physics (steering/acceleration etc).
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- [ ] Movement
- [ ] Animation
- [ ] Player's interaction (Consume the boss, grows in height)
- [ ] Boss AI (runs from you)
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# Sprint 0 - Issues & WPs
Generell: (Alex)
- Schwächen die beim Ausführen aufallen generell dokumentieren.
- Dokumentation vom Leaderboard (mögliche Szenarien, Sensoren,...) aufarbeiten.
- Wo kö…