-
The title said almost everythings
Fabric client work fine
Neoforge client and server work fine
I'm using Architectury API v12.1.3
crashlog :
`Caused by: java.lang.AbstractMethodError: Rece…
-
On the first startup after a fresh boot, running Stellaris with the mod causes it to use 100% CPU for 5+ minutes. I have it set to use 4gb of memory as i have 32gb of RAM. Is there any way to make it …
-
The Import from current function imports from the unused settings.txt file for Stellaris 2.4+ instead of the current json based file. I noticed this when I tried to convert my list from the 0.7.1 of P…
-
Stellaris now has a built in "playset" and now when you try applying it with your mod manager it overrides the mod manager config.
-
**Describe the bug**
For Stellaris, when applying a Collection (subset of installed mods) Irony indicates that the collection is applied, but clicking Launch launches the game without said collection…
-
Stellaris has the option of multiple versions of the same file from mods, ie: A_00_civics.yml will load after B_00_civics.yml, but before 00_civics.yml, and Stellaris will merge them runtime into a si…
-
Conflicting files is a HUGE issue when modding Crusader Kings 3. Many, many mods interact and conflict with each other by editing the same common files. As it is right now, the only way to really deal…
-
**Project description**
> Mod Manager for Paradox Games.
It is a general manager for many paradox games, written in dotnet core.
included games:
* Crusader Kings III
* Europa Universalis …
-
I get tons syntax errors even though my mod runs fine.
![image](https://user-images.githubusercontent.com/26467795/50404702-e0c53000-0778-11e9-90de-792c5c866d86.png)
-
If you watch this video you can see the issue pretty easy. Video isn't best quality but still visible. - [https://youtu.be/5cvlfb4GBpY](url)
For some reason Stellaris just began to crash out of the…