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As discussed, here is the request regarding my problem with the normal maps in enderal.
enderal uses its own meshes with its own diffuse textures, but many of them have normal maps from skyrim in u…
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When I atlas my textures it doesn't create an atlas of the diffuse maps but instead of the normal maps as shown in the images.
Before:
![image](https://github.com/user-attachments/assets/6f5faab0-…
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I see there are helpers for cube maps like `BcEncoder.EncodeCubeMapToDds`, but I don't see anything for 3D/volume textures.
Is it possible to encode 3D textures using other aspects of the API?
Is …
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Allows support for PBR texture packs, so 3d textures get rendered
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### Contact Details (Optional)
_No response_
### What is the context of the feature/improvement?
My Blender addon could have full functionality with these improvements. It is quite anticipated beca…
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This water in Quake Combat+ is wrong:
![xon_20240407_texture_matrix_q1_affects_all_shaders_and_external_textures_Mod_LoadTextureFromQ3Shader_model_brush_c](https://github.com/DarkPlacesEngine/darkp…
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### What feature is your improvement idea related to?
The game says the recommended setting for Texture Filtering Mode is Trilinear, this is extremely low and actually does affect elements of some …
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### Environment
Second Life Release 7.1.10.10800445603 (64bit)
Release Notes
You are at 127.0, 118.1, 23.9 in Lag Me 5 located at simhost-01b037ebd2264b066.agni
SLURL: http://maps.secondlife.c…
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ZHLT/VHLT support would be too messy, but compatibility with maps that are designed for the original 1998 compilers would be feasible, just like how EWT fully supports compiling maps that are designed…
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Good day.
Yesterday, I tried playing the recently released "[Doom 64: Unseen Evil](https://pyspy.neocities.org/d64ue/)" mod, which basically converts all the Doom and Doom II assets to play and behav…