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When placing tiles in the auto tile widget, we could have the option to set multiple assets on one slot. This would then randomise the tile for this particular slot.
Example - Center piece of a 2D…
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The server and client both support a thing where you can define a tileset, and then tiles on the map can refer to it in the format of `tile_name`, and clients will go request tileset information from …
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### Tested versions
- Reproducible in: v4.3.beta2.official [b75f0485b], v4.2 and later
- Not Reproducible in: v3.5 and later
### System information
Windows 10 - v4.3.beta2.official [b75f0485…
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Hi there, I've found most of the IDs you're missing.
![Screenshot_20240809_232943_Geode.jpg](https://github.com/user-attachments/assets/177d46d0-cad2-4585-bbd5-eb41950b2784)
seven slopes are missi…
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This issue should have been made already.
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When importing a new tileset could their be an option to fill the new metatiles be with the first tile 0x000 (or at least the top layer, so any tile that uses the bottom layer with a transparent top l…
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Requested in Ticket #205314
Feature Type: feat_change_ide
Description: Pretty much since Game Maker first used tilesets, the very first tile has always been a null tile. This has been a complete …
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There needs to be a robost system for creating stamps and the patterns they use. Since it's no longer pixel based, currently integer based, it's impossible to use the generation system with no editor …
Zaya6 updated
4 years ago
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UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
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- [ ] Type to select items for custom tilesets (like question blocks)
- [ ] Add ability to store all tileset files in a folder (to reduce clutter)
- [x] Make tilesets able to be exlusive for more than…