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In GitLab by @wild on Oct 15, 2021, 21:52
When loading an activity that has a drawing augmentation in it (or when switching to playmode), the tiltbrush is still in draw mode, leaving brush strokes be…
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I encounter problems with the following shaders from the TiltBrush SDK v23 (latest version to date):
Bubbles Failed to open source file: 'Assets/ThirdParty/Noise/Shaders/Noise.cginc' at line 26 (on…
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When I try to import .glb file made by Tilt Brush, I meet an error:
Asset import failed, "Assets/glb/kbk.glb" > GlbError: bin length%4
TiltBrushToolkit.GlbParser.Err (System.String fmt, System.Obj…
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When upgrading unity, or opening the project for the first time, tiltbrush models always fail to import properly. After initial import has completed, we then need to reimport all the tiltbrush assets …
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`ArgumentException: Plane
TiltBrush.WidgetManager.GetStencilPrefab (TiltBrush.StencilType type) (at Assets/Scripts/WidgetManager.cs:993)`
The problem is here:
```csharp
public StencilW…
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I'm trying to convert some old glTF 1.1 files to glTF 2.0.
While that works in general, it seems that external references throw up gltf-pipeline:
Here's an example:
https://storage.google…
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The tiltbrush augmentation throws an error when executed, but it works with recording and replay. The error seems to be connected to a shader (and may be the one we know about).
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I went into Silk Brush..seems quite pale? Couldn't get past first bit as right controller wasn't working ( but working fine in other applications including Tiltbrush)
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This has not been tested yet: need to determine whether it's still working after switching platforms
msub2 updated
3 years ago
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As seen here, the app is capable of launching in Hololens 2: https://cdn.discordapp.com/attachments/622203370970677269/811665431139975238/TiltBrush_On_Hololens2.mp4
Should look into supporting hand…
msub2 updated
3 years ago