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**maplibre-gl-js version**: v5.0.0-pre.5
**browser**: Firefox 128.4.0esr (win)
### Steps to Trigger Behavior
1. Open any [raster map](https://maplibre.org/maplibre-gl-js/docs/examples/map-ti…
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We need to create the level states for the remaining 4 stages (level2state, level3state, etc). These should each inherit from the LevelState parent class, which will set up the state with the majority…
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Add more levels that are built around the gameplay mechanics of the game.
Based on the lore and currently used assets, there should be:
- City themed level(s)
- Some ideas: in the streets, ins…
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I was testing a variant of the BEEM model checking benchmarks using `dve2lts-seq` and found an inconsistency: the model checking fails when run naively, but then passes when partial order reduction is…
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## V2: adjust settings to new hardware
- due to higher voltage and grip
- armchair moves too much already drives away at second intensity level
## more levels
- currently only 3 duty levels ar…
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Foundry v12.330
D&D5e 3.3.1
Terrain Mapper 0.4.5
When Terrain Mapper and Levels (along with its prerequisites) are active, Levels no longer work properly. It seems to somehow interfere with decidin…
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Would it be possible to add the CSS transition on the secondary menus to match the main slide down animation using this example: http://viljamis.com/demo/responsive-nav-multiple-levels/ ?
ghost updated
9 years ago
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* [x] Identify the different camera behaviors to implement (e.g., follow player, fixed perspective, zooming, panning).
* [ ] Determine how these behaviors will affect gameplay and player navigation.
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First of all, I would like to thank you for your work on this great package.
I am currently seeking to compile a list of ionic transition wavelengths for use in astronomical spectra observations an…