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Describe the bug
Only the blue skybox is visible in the left eye, while the right eye works normally. All other VR functions are working.
To Reproduce
Steps to reproduce the behavior:
In the Uni…
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When building Cardboard SDK with Android Studio Koala Feature Drop Patch 1 and NDK v27.X (supported since Cardboard v1.26.0) several warnings are reported. It would be good to address the root causes…
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**Describe the bug**
No input from the controllers is being handled apparently when exporting the DemoScene with the webxr exporter.
**To Reproduce**
Steps to reproduce the behavior:
1. Create V…
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## Describe the bug
I have one game object in my scene which has an object manipulator attached. When i want to scale or move it with the controllers (Meta quest 3) everything works fine. Then when…
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The unity player implementation currently comes as a set of 4 repos:
1. `rt-xr-unity` : reference player - unity project
2. `rt-xr-gltfast` : a fork of glTFast - unity plugin
3. `rt-xr-maf-plugin`…
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When I have this API Layer enabled, DeoVR fails to initialize SteamVR, so the headset and controllers aren't recognized. In addition, the SteamVR dashboard icon for `openxr-steamvr-passthrough` isn't …
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Hey there,
I wanted to ask if you plan on supporting the new Unity XR Plugin Framework added in Unity 2019.3.
As far as I know the current implementation basically moves all rendering into the fro…
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As it stands, it is possible to build the unity project for Android, however the media pipeline factory and plugins aren't supported on Android.
The MAF library is intended to be used as an Android N…
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### SPECIFIC ISSUE ENCOUNTERED
I've been trying to update some previous apps made in Unity to the API 35, I followed every step in the quickstart to even test in a fresh project and it didn't work
…
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After installing "Vision UI", I get errors with XR Interaction Toolkit
![grafik](https://github.com/user-attachments/assets/76c80590-efe6-4dd1-b28e-7e50e808be74)
I use:
Unity 2022.3.42
Vision …