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There is considerable momentum behind Pixar's USD format: [it's used it omniverse](https://developer.nvidia.com/usd), and you can even view in [Preview on mac](https://support.apple.com/en-me/guide/pr…
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Dear Emanuele,
I just wanted to create this issue, to keep the thought somehow noted down.
Maybe the [Universal Scene Description ](https://graphics.pixar.com/usd/release/index.html) data format …
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### Description
Somewhat related to #17263.
[`read_excel`](https://docs.pola.rs/api/python/stable/reference/api/polars.read_excel.html) has two parameters, `engine_options` and `read_options`:
…
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Could you add support for Pixar's [.usd](https://openusd.org/release/index.html) format? Thanks.
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### Tested versions
Should be an issue with all versions 4.3 and higher
On 4.2 and below, it worked because *all* Scene importers show the gltf/embedded_image_handling setting.
### System inf…
lyuma updated
21 hours ago
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**Describe the bug**
Hi. We've been testing the 0.24.0 release recently in our studio. We are working with Maya 2022.5 and there seems to be an issue introduced in the latest release. Maya crashes ev…
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[USD](https://graphics.pixar.com/usd/docs/index.html) is Pixar's open source, Universal Scene Description format and api. USD is emerging as the standard scene description format and api used in vfx.…
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_See #506!_
- [ ] Select an universal container format
-> And integrate compression there! (#508)
-> Also, how exactly does this relate to e.g. FlatBuffers (#490)?!
- Define package "hierarc…
xparq updated
5 months ago
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Add support for using (at least a subset of) the Universal Scene Description file format as the input for the ray tracer.
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There are several logo requests but it is extremely hard to decide which ones should be included and which should be rejected.
This Issue shall serve as a platform to evaluate them one by one.
W…
Finii updated
2 months ago