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Since UnrealScript doesn't allow nonliteral constants in some places (like setting an array size), adding the ability to set a constant in a precompiler statement would sometimes allow for cleaner cod…
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Any chance for hooking up either package or UnrealScript decompilation for the RoboBlitz tech demo?
It looks like most of the UnrealScript code can be gleamed from most of the script packages, exce…
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Hi, i saw this library for UnrealScripts and i would like to ask if it's possible to add support for decompiling Duke Nukem Forever .u scripts. I'm asking this because right now there's an ongoing pro…
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Is it possible to add Syntax Highlighting for UnrealScript(.uc, https://wiki.beyondunreal.com/UnrealScript)?
The Syntax is very similar to Java, so I think it should be easy to implement.
Asked on…
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- [x] 02 warehouse the email computer could have an email saying where the generator and other computer are? same with oceanlab bait computer?
- [x] Oceanlab UC move datalink with computer, "the sche…
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maybe this can help https://web.archive.org/web/20181105142753/http://unrealtexture.com/Unreal/Downloads/3DEditing/UnrealEd/Tutorials/unrealwiki-offline/unrealscript-grammar.html
https://web.archiv…
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ME3Script:
Currently a totally forgotten feature of unrealscript, the library should aim to support interfaces.
HeffU updated
9 years ago
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I see you have this in getClass:
`["unreal-icon",[null,null],/\.uc$/i,,false,,/\.uc$/i,/^UnrealScript$/i],`
Which covers old Unreal3-era file extensions (.uc), but not the ones for Unreal Engine…
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No matter what I do it doesn't work!
And when I add your code into my settings it tells me there's an error or something and if I put a coma at the end it doesn't show the error, I'm talking about th…