-
Is it possible to add Syntax Highlighting for UnrealScript(.uc, https://wiki.beyondunreal.com/UnrealScript)?
The Syntax is very similar to Java, so I think it should be easy to implement.
Asked on…
-
Any chance for hooking up either package or UnrealScript decompilation for the RoboBlitz tech demo?
It looks like most of the UnrealScript code can be gleamed from most of the script packages, exce…
-
Since UnrealScript doesn't allow nonliteral constants in some places (like setting an array size), adding the ability to set a constant in a precompiler statement would sometimes allow for cleaner cod…
-
-
The usage of macros can lead to severe parsing and indexing issues, like the following code:
```return ( `TimeSince( LastRenderTime ) < 0.3 );```
The usage of `TimeSince here will tell the lexer…
-
maybe this can help https://web.archive.org/web/20181105142753/http://unrealtexture.com/Unreal/Downloads/3DEditing/UnrealEd/Tutorials/unrealwiki-offline/unrealscript-grammar.html
https://web.archiv…
-
ME3Script:
Currently a totally forgotten feature of unrealscript, the library should aim to support interfaces.
HeffU updated
9 years ago
-
Voukras had 465 saves and making a new hardsave caused an older one to be overwritten (maybe specifically a save of the same map?).
We should:
- [ ] have a warning when starting a new game about…
-
Thanks for making this great tool!
I am current stuck trying to access the StaticSwitchParameterValues on MaterialInstanceConstant objects.
![image](https://github.com/UE-Explorer/UE-Explorer/as…
-
Launcher correctly detects my Unreal Gold 227i folder but prints this error instead of running:
```
Execution could not continue.
Array properties not implemented
```