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Hi,
I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.
I was wondering if there was any way I could try it with my particles:
https://user-images.…
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I checked ARRadar sample however I couldn't understand why Line output of "Radar Lines" contains two "Set Position".
![image](https://user-images.githubusercontent.com/7911700/57570537-26d81300-743e-…
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Hi,
Is there a recommended output particle? I don't see trails or the proper coloring as in your output result video. I get the correct position and no errors but all the points just appear and disa…
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Documentation is lacking so ill try to give my 2 cents here for anyone trying to implement this.
1. First of this only works in the legacy shader pipeline. You need to attach a material with the kv…
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GPGPUで実装した内容を簡単なVFXで可視化して確かめる
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**…
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VFXGRAPHを使用
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I'd like to use the Voxelize effect for other meshes, I tried replacing the mesh in Base Mesh in the graph but after saving it hasn't updated, the color map did successfully recognize changes so it is…
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Thank you for this amazing work! It is a fantastic way to learn about Unity and VFXGraph.
Unfortunately, I have a problem. When I open the GeoVfx project, I get:
```
Unity Package Manager Error…
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## 概要
いくつかのVFXGraph製のエフェクトで生成元Transformが考慮されない
各GraphのLocal/Globalを切り替えて対応できるはず
## 再現に必要な遷移条件/手順
HaloParticleを表示