-
when exporting a Vic3 map I get several errors about missing files in Vic3 that don't seem to exist, proceeding a crash. The Crash is persistent even when running the program on administrative mode
!…
-
generates a 32 bit depth grayscale mask for forestry/mining/farmland when 8 bit depth is required
-
- The localization key of a modifier type is simply the type itself, with no `modifier_` prefix any more
- `scope:law` in `can_impose` scope under law definitions produces `law_type` instead of `law`…
-
I've encountered at least two parsing issues with CWTools and Vic3.
1. In the CoA files, certain formulas use parentheses such as line 6 of 02_countries.txt `@canton_scale_cross_x = @[ ( 333 / 768 …
-
Fix the Vic3 Terrain Map using [https://github.com/linnest2020/vic3-mapdata-editor](https://github.com/linnest2020/vic3-mapdata-editor) and the EU4 Terrain Map from in-game full world screenshot.
-
> If ideologies match, convert as many vanilla characters as possible to the converted world.
https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29301717
-
When https://github.com/ParadoxGameConverters/EU4toVic3/issues/71 will be implemented, some locs may be "recovered" from CK3 exported games.
The CK3EU4 conversion should generate the file [mod fold…
-
Flags should be imported from the Vic3 savegame, _except_ for those defined in this converter's library, which will overwrite them.
In short, the library should be used to "align" some flags towards …
-
We should output a file `/vic3_converter/ck3_title_equivalences.txt`, with this syntax, `TAG;x_title;abcgfx`.
The converter automatically outputs relevant lines for all countries generated in EU4.
`…
-