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Not sure if this is the right place to ask but is it possible to add an xbr 3d shader to ppsspp (in like it filters 2d sprites but ignores 3d polygons)?
I'm using such a shader in pcsxr (.slf/.slv)…
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Could xBRZ and C based Super xBR texture scaler be ported to Yabause? The majority of Saturn games are sprite-based 2D so they would make them look so much better.
http://pastebin.com/cbH8ZQQT
https…
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xbr is good for flat colored 2d games, but if it is for photo-based/smooth colored textures, super xbr is a massive improvement. I could only find a retroarch version here: https://github.com/libretro…
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Take a loot at this branch with experimental features to improve graphics in newest displays https://github.com/luzbel/VigasocoSDL/tree/xbr
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Test on Infura’s Eth2 Beacon Chain API private beta ("witti"):
![Bildschirmfoto von 2020-06-05 17-05-35](https://user-images.githubusercontent.com/233340/83892345-d5887900-a74e-11ea-9f71-a6793b523e…
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ERROR: 0:238: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'
ERROR: 0:239: '=' : cannot convert from '3-component vector of float' to '4-component vector o…
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Hello,
I use the [xbr render plugin](https://www.dokuwiki.org/plugin:xbr) and the line breaks are not in the pdf export. Could support for this be integrated?
I hacked something really dirty in …
Hativ updated
2 years ago
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Multi-pass cpu filter framework is required for a cpu based version of Super xBR which can work directly on textures.
https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1
htt…
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Would be nice if there were a little tool that I could use xBR as a tool, not a library.
ex:
$ brew install xbr
$ xbr in.png out.png
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* source: https://github.com/crossbario/xbr-protocol/tree/v21.1.1
* docker image: https://hub.docker.com/r/crossbario/crossbarfx-blockchain/tags?page=1&name=21.1.1
* follow up to https://github.com/…