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Missing tests for a lot of functions in Tourmi.Monogame
Also, add argument validation in utility classes where appropriate
Add `GuardClauses` for custom Xna structs validations
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Ce framework est énormément utilisé dans le monde de l'indépendant, c'est même impossible de parler des indies sans mentionner la période XBLA qui était largement sponsorisé par la facilité d'accès de…
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# Description
Please use this issue to discuss feedback specific to [Chapter 1: Getting Started](https://github.com/AristurtleDev/building-2d-games-with-monogame/tree/main/documentation/chapter-01-ge…
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### Discussed in https://github.com/MonoGame/MonoGame/discussions/8442
Originally posted by **Arkaine80** August 16, 2024
I had to reload my Windows 10 machine from scratch.
I am using VS2022…
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### Prerequisites
- [X] I have verified this issue is present in the `develop` branch
- [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGam…
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# Description
Please use this issue to discuss feedback specific to [Chapter 2: MonoGame Project Overview](https://github.com/AristurtleDev/building-2d-games-with-monogame/tree/main/documentation/cha…
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Thinking of two common scenarios here and whether FNA3D + SDL_GPU can support them cleanly, if at all:
* I want good load times and smooth loading w/minimal dropped frames, so I want to do asynchro…
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Couldn't really use the Light2D.Position property since VisualStudio couldn't decide which one to use, Xna's or MonoGame's one (adding reference to both lead to other conflicts). I see two solutions: …
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is this framework going to continue? I like a lot of the concepts that it has. I started with XNA and never liked the content pipeline, so I moved away to Raylib.
I would very much enjoy redoing …
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I am reaching out regarding your XNB parsers. Unfortunately, I am encountering an issue where the parser does not seem to work on any XNB files. The error message indicates that the files are compress…