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ALEXTANGXIAO
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TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
MIT License
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修正:异步获取窗口方法GetUIAsync获取不到已加载的窗口
#95
landoU
closed
3 weeks ago
0
资源加载的问题
#94
15910897938
closed
1 month ago
2
LoadLanguage 中如果用await m_ResourceManager.LoadAssetAsync<TextAsset>(assetName);报错
#93
yingnierxiao
opened
2 months ago
0
[opt] TEngine 设置界面逻辑优化
#92
Kojima648
closed
2 months ago
0
* [fix] installed as a package ,class not found issue
#91
mi1890
closed
2 months ago
0
使用package方式接入会有报错
#90
mi1890
closed
2 months ago
1
EditorSpriteSaveInfo 路径多处写死的问题,然后setting里面也有一个路径,几个路径都不太一致
#89
yingnierxiao
opened
2 months ago
1
[fixed]选中ResourceModule时进入Play模式抛出异常
#88
kenkinky
closed
2 months ago
0
UI 导出可以一个组件导出多个挂载的组件吗?现在实现应该只能导出一个吧
#87
alex520lq
closed
3 weeks ago
1
HostServerURL 的设置冗余问题
#86
cchorseless
opened
2 months ago
1
加载热更新程序集的崩溃bug修正
#85
Vorik-S
closed
3 months ago
0
加载热更新程序集的崩溃bug修正
#84
Vorik-S
closed
3 months ago
0
新版本添加了SingletonBehaviour之后,BehaviourSingleton这个类还有存在的必要么?但是SingletonBehaviour又没有统一去管理生命周期,为啥不合并一下功能放在一起呢
#83
Vorik-S
closed
3 weeks ago
1
扩展绑定TE UI框架的便捷工具
#82
SaberArtoriaFan
closed
3 months ago
0
扩展绑定TE UI框架的便捷工具
#81
SaberArtoriaFan
closed
3 months ago
0
编辑器停止运行时报错:“Assert FailedTengune.TimerModule is null”
#80
ReWaterSSS
closed
3 weeks ago
2
新增WebGL一键打包功能 及 全平台运行增加WebGL示例图片
#79
Severn17
closed
3 months ago
0
[fix] 在注册事件之前调用初始化
#78
Kojima648
closed
4 months ago
0
[opt] (编辑器下)如果有多个资源的Package,组件提供一个下拉,使用Yoo收集器的列表
#77
Kojima648
closed
4 months ago
0
[opt] 优化下载更新界面的显示
#76
Kojima648
closed
4 months ago
0
调整编辑器模式下模块销毁顺序,解决编辑器退出运行后资源管理器销毁了还被调用问题
#75
SunXuebing
closed
4 months ago
1
这样写的目的是啥,用倒序删除是否也可以实现?
#74
gsm958708323
closed
4 months ago
6
[fix] 移除 `BuildDLLCommand` 构造函数以尝试解决hotfix dll数组被清除的问题
#73
Kojima648
closed
5 months ago
0
yooasset 微信小游戏设置,详情看yooasset微信小游戏支持解决方案文档
#72
Severn17
closed
5 months ago
0
[fix] 修复图片不显示的问题
#71
Kojima648
closed
5 months ago
0
[Platform] Supports console
#70
Kojima648
closed
5 months ago
0
修改编辑器下webgl 平台名字 宏问题
#69
Severn17
closed
5 months ago
0
“文档快速入门”链接挂了
#68
zhaige95
closed
5 months ago
2
"高效且无GC的事件系统GameEvent",事件系统实测产生大量GC🤔
#67
gsm958708323
closed
5 months ago
4
debugger适配问题
#66
whl160118
opened
6 months ago
2
优化代码。
#65
Kojima648
closed
6 months ago
0
确保Launcher按钮打开的是main场景,而不是其他名称里包含main的场景。
#64
ZemelLing
closed
6 months ago
0
4.0.11版本是不是还不太稳定,最近在尝试将开发的游戏发布到微信小游戏,一直不太顺利,需要各种debug
#63
WizardWuuu
closed
6 months ago
1
服务端更新资源逻辑+demo
#62
baichuan72f
closed
6 months ago
1
安卓真机的首包下载完毕后会卡在main场景不执行热更层代码,需要后台退出一次重新进入才正常
#61
SaberArtoriaFan
closed
10 months ago
2
LoopListView和LoopGridView重复加载问题
#60
AlanWeekend
opened
10 months ago
2
优化分包资源下载逻辑,统一WebGL平台与其他平台的远程热更资源引用方式
#59
AlanWeekend
closed
10 months ago
0
增加初始化指定资源包操作,单独下载指定地址的资源文件
#58
AlanWeekend
closed
11 months ago
0
add:Resource模块支持操作指定资源包的资源
#57
AlanWeekend
closed
11 months ago
0
fixed:looplistitem重复赋值问题
#56
AlanWeekend
closed
11 months ago
0
修复demo流程的下载网速显示错误问题
#55
AlanWeekend
closed
11 months ago
2
AudioAgent类中_audioModuleImp的赋值问题
#54
yangsanhan
closed
11 months ago
1
修复UIListBase和UILoopListWidget赋值问题
#53
AlanWeekend
closed
11 months ago
4
修复UIListBase和UIUILoopListWidget赋值问题
#52
AlanWeekend
closed
11 months ago
1
macos中文乱码
#51
cuilichen
closed
11 months ago
1
大佬,基于YooAsset和基于Addressables不是冲突的么
#50
StraussDurant
closed
12 months ago
3
TEngine v4.0.0
#49
ALEXTANGXIAO
closed
1 year ago
0
源码里好像并没有Fantasy的代码呀?需要自己集成进来吗?
#48
shawnmc00
closed
1 year ago
1
大佬,网络模块WebSocket大概什么时候支持吖?
#46
mency89
closed
5 months ago
1
GMBehaviourSystem生命周期问题
#45
whl160118
closed
1 year ago
1
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