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PTR 5.0.12.91046
#115
Ahli
opened
1 year ago
0
Stationary structures should not be affected by Acceleration or Inhibitor Zones
#114
Joshua-Leibold
closed
6 months ago
4
Neural Parasited Liberators/Tanks change skin when their mode is changed
#113
Ahli
opened
1 year ago
1
Phoenix sometimes won't face lifted unit if targetable enemy air units nearby
#112
Joshua-Leibold
opened
1 year ago
4
Mapmaker Request: Worker-Only Paths
#111
Joshua-Leibold
closed
6 months ago
3
Reaper weapon Scan Range buffer small enough that Reaper runs into range of targets it normally outranges
#110
Joshua-Leibold
opened
1 year ago
0
Steady Targeting is still cast-able even though un-executable while Damage-Over-Time abilities are active
#109
Joshua-Leibold
opened
1 year ago
2
Shield Battery's Stop does not stop the Recharge while auto-cast is enabled
#108
Ahli
opened
1 year ago
1
Unloading Disruptors behaves differently in Warp Prisms
#107
Ahli
opened
1 year ago
0
Air units within the range of Time Warp have no visual indication they are affected
#106
Joshua-Leibold
opened
1 year ago
3
⚠️ Balance Implications ⚠️Liberator "AG - Target" ability's "Allow Movement" checkbox is not set
#105
Joshua-Leibold
opened
1 year ago
1
Units not always attacking the closest unit after being dropped
#104
Ahli
opened
1 year ago
4
Mapmaker Request: Add new footprint used by Mineral Field Variants (900) and (450) with reduced "No-Resource" Placement at Corners by 1
#103
Joshua-Leibold
opened
1 year ago
1
Mapmaker Request: Reduce Vespene Geyser Footprint "No-Resource" Placement at Corners by 1
#102
Joshua-Leibold
closed
6 months ago
2
MULE expiring is not dying with death type Timeout (for triggers only)
#101
Ahli
closed
8 months ago
1
Thorn Lizard dies no low graphics death on low graphic settings
#100
Ahli
closed
11 months ago
1
Shield Battery hotkey menu shows 2 Recharge buttons & unset hotkey warning
#99
Ahli
closed
11 months ago
3
Orbital Command has no landing placeholder actor
#98
Ahli
closed
11 months ago
1
PTR 5.0.11.90712
#97
Ahli
opened
1 year ago
0
AI scripts are outdated for LotV
#96
Ahli
opened
1 year ago
0
Many BCs teleporting at once can spawn outside map
#95
Ahli
closed
11 months ago
1
Voidray movement speed with active Prismatic Alignment is lower after Flux Vanes updgrade
#94
Prometheus3375
closed
11 months ago
2
ptr 5.0.11.90712 old
#93
Ahli
closed
1 year ago
0
HT Feedback can be casted twice on same unit
#92
Ahli
opened
1 year ago
2
Having lots of units on a map causes issues
#91
Ahli
opened
1 year ago
5
Hitting addon hotkey twice with unit blocking the area enters placement mode
#90
Ahli
opened
1 year ago
1
SCVs and MULEs on auto-repair should not target Auto-Turrets and MULEs
#89
Ahli
opened
1 year ago
1
Inhibitor/Acceleration Zones animate too fast
#88
Ahli
closed
1 year ago
0
Destroying some free/temporary units ends stalemate timer
#87
Ahli
closed
1 year ago
0
Siege Tank can fire on other Siege Tank which can't fire back
#86
Ahli
opened
1 year ago
0
Shield Battery's Beam not always visible & start+loop sounds are played twice
#85
Ahli
closed
1 year ago
0
Make dynamic pathing blockers interact better with collapsible towers and block build grid before being scouted
#84
Ahli
closed
11 months ago
1
Misc Selectable Doodad fixes
#83
Ahli
closed
1 year ago
1
Bigger Doodads not generating outlines
#82
Ahli
closed
1 year ago
0
Destructible Unit with wrong fog visibility
#81
Ahli
closed
1 year ago
0
VespeneGeyserHigh references low model as high model has visual issues with splat
#80
Ahli
opened
1 year ago
0
Fix sphere model usage in editor
#79
Ahli
opened
1 year ago
0
Fix Units not receiving an outline when behind bigger models
#78
Ahli
closed
1 year ago
0
Doodad Model having wrong variation count
#77
Ahli
closed
1 year ago
0
Destructibles with inconsistently or unaccurately sized selection circles
#76
Ahli
closed
1 year ago
0
Several units/doodads show blob shadow when they don't need one
#75
Ahli
closed
1 year ago
0
Ghost's Steady Targeting/Snipe does not create a notification when dealing damage
#74
Ahli
closed
1 year ago
0
Workers are not checking pathing distance when going to other Mineral Patches
#73
Ahli
opened
1 year ago
0
Revelation is differently placed and sized for Skins
#72
Ahli
opened
1 year ago
0
Spine Crawler sound is played at other location on the map as well
#71
Ahli
closed
1 year ago
1
Flying units might not immediately see upon cliffs far away
#70
Ahli
closed
1 year ago
0
Not having the entire game downloaded causes Variations to fallback to the first one (potentially rendering maps unplayable)
#69
Ahli
opened
1 year ago
4
Lifting / Landing can dodge a few projectiles
#68
Ahli
opened
1 year ago
1
Phoenix not attacking nearby enemy air units when ordered to attack a unit outside weapon range
#67
Ahli
opened
1 year ago
0
Melee attacks sometimes having a bigger range than intended
#66
Ahli
opened
1 year ago
2
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