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BeardedManStudios
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ForgeNetworkingRemastered
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
https://twitter.com/FarrisFaulds
Apache License 2.0
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Unstable Packets (all 4 bugs which make Forge unfitting for serious projects)
#410
TheYellowArchitect
opened
2 years ago
0
Update README.md
#409
C2TEAM165
closed
2 years ago
1
Wiki Documentation feedback
#408
JamesMcGhee
closed
2 years ago
1
No connection on iOS 14
#407
olgv
opened
2 years ago
0
Making Vector class more usable, fixing an issue with automaticScenes and adding an easy way to get the RPC name
#406
Gwom
opened
3 years ago
0
Thread safety and stop messages returning to pool too early
#405
zaddo67
opened
3 years ago
0
Message pools releasing messages to soon
#404
zaddo67
closed
3 years ago
0
NetworkerStatistics.BandwidthInOut BREAKS at High Ping!
#403
TheYellowArchitect
opened
3 years ago
0
RPCs broken at higher pings
#402
TheYellowArchitect
opened
3 years ago
2
STEAMWORKS define symbol causes bugs
#401
TheYellowArchitect
closed
3 years ago
1
Fix duplicate removing timed out player
#400
SteveLobdell
opened
3 years ago
0
Implement TAP-based request-response flow on top of RPCs
#399
NoTuxNoBux
opened
3 years ago
0
Consider adding relevant network object to RpcArgs
#398
NoTuxNoBux
opened
3 years ago
2
Alloy
#396
zaddo67
opened
3 years ago
0
Clear _timedOutPlayers
#394
zaddo67
closed
3 years ago
0
Quality of life improvements for use in stand-alone servers
#393
NoTuxNoBux
opened
3 years ago
3
Destroy network object if behavior (or game object) is destroyed
#392
NoTuxNoBux
closed
3 years ago
1
Fix interpolation starting from incorrect source when disowned
#391
NoTuxNoBux
opened
3 years ago
0
Fix log folder generation failing with UnauthorizedAccessError on UWP
#390
NoTuxNoBux
opened
3 years ago
0
Heads up: ConcurrentQueue.TryDequeue hides member in (at least) .NET 5.0
#389
NoTuxNoBux
opened
3 years ago
0
Fix generic lerp never reaching target
#388
NoTuxNoBux
opened
3 years ago
0
Add password user authenticator
#387
NoTuxNoBux
opened
3 years ago
0
Remove unused Unity import breaking stand alone use of networking code
#386
NoTuxNoBux
opened
3 years ago
0
Forge Networking Alloy networking code cannot be used without Unity due to (unused) import
#385
NoTuxNoBux
opened
3 years ago
0
BeardedMath.Lerp appears incorrect for generic types
#384
NoTuxNoBux
opened
3 years ago
0
SSL/TLS/Encryption support for TCP/UDP servers
#383
NoTuxNoBux
opened
3 years ago
0
Update CONTRIBUTING.md
#382
RockyGitHub
closed
3 years ago
0
Update MessageContractChecker.cs
#381
RockyGitHub
closed
3 years ago
1
Fixing typo in class and interface names
#380
BrentFarris
closed
3 years ago
0
Setting up a way to disconnect using the engine to make it easier
#379
BrentFarris
closed
3 years ago
0
Local message run extension method
#378
BrentFarris
closed
3 years ago
0
Adding message forward extension for server
#377
BrentFarris
closed
3 years ago
0
Unity 2019.3.15 IL2CPP Build Error!
#376
scc172fly
closed
3 years ago
0
ForgeNetworkingCommon.dll not found to build StandAloneServer
#375
ehsanwwe
closed
4 years ago
1
Removing static integer and using atomic
#374
BrentFarris
closed
4 years ago
1
Include support for new Input System
#373
xdreaper15
opened
4 years ago
0
Add Support for Unity's new Input System
#372
xdreaper15
closed
4 years ago
1
Client in the objectCreated handler, getting a null AttachedBehavior
#371
Gwom
opened
4 years ago
1
Windows Stand Alone Player returns null reference when you instantiate in Scene 0
#370
Gwom
opened
4 years ago
3
Fix player sync issue using lobby system #367
#369
blapaz
opened
4 years ago
0
Client loading Scene even though automaticScenes is false
#368
Gwom
opened
4 years ago
1
Players will not see already joined players when connecting to lobby system
#367
blapaz
opened
4 years ago
7
Fix for Unity's Configurable Enter Play Mode
#366
mattnewport
closed
4 years ago
0
Fix for Unity's Configurable Enter Play Mode
#365
mattnewport
closed
4 years ago
2
Refactor Connect() - give more control to developers
#364
eusebiu
opened
4 years ago
1
Refactor Connect() - give more control to developers
#363
eusebiu
closed
4 years ago
2
[wiki] Basic Authentication possible fix
#362
eusebiu
closed
4 years ago
6
Android LAN Discovery fix - same as on develop branch
#361
theWill
opened
4 years ago
3
Remove TCPClientWebsockets - Fix il2cpp compilation
#360
theWill
closed
4 years ago
3
remove TCPClientWebsockets - fix il2cpp complilation
#359
theWill
closed
4 years ago
2
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